Question:
Pixel shader 1.x?
Predit
2008-05-27 08:11:20 UTC
Hi ev1, I bought core 2 duo a week back n when i tried to play PES2008 it says my computer doesnt have minimum requirement (virtex/ pixel shader 1.x).... wat does it mean n wat should i do?? plz help
Three answers:
NyMpHu
2008-05-27 08:16:33 UTC
Your video card is not good enough for that game...it requires pixel shader and vertex shader at least 1.0 . Buy a better video card...there's nothing you can actually do about it...it is not software..it is a specification video cards have.

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A pixel shader serves to manipulate a pixel color, usually to apply an effect on an image, for example; realism, bump mapping, shadows, and explosion effects. It is a graphics function that calculates effects on a per-pixel basis. Depending on resolution, an excess of 2 million pixels may need to be rendered, lit, shaded, and colored for each frame.

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A vertex shader is a graphics processing function used to add special effects to objects in a 3D environment by performing mathematical operations on the objects' vertex data. Each vertex can be defined by many different variables. For instance, a vertex is always defined by its location in a 3D environment using the x-, y-, and z- coordinates. Vertices may also be defined by colors, textures, and lighting characteristics. Vertex Shaders don't actually change the type of data; they simply change the values of the data, so that a vertex emerges with a different color, different textures, or a different position in space.
Devicon
2008-05-27 16:55:07 UTC
Your video card is not good enough for that game...it requires pixel shader and vertex shader at least 1.0 . Buy a better video card...there's nothing you can actually do about it...it is not software..it is a specification video cards have.

------------------------------------

A pixel shader serves to manipulate a pixel color, usually to apply an effect on an image, for example; realism, bump mapping, shadows, and explosion effects. It is a graphics function that calculates effects on a per-pixel basis. Depending on resolution, an excess of 2 million pixels may need to be rendered, lit, shaded, and colored for each frame.

-----------------------------------

A vertex shader is a graphics processing function used to add special effects to objects in a 3D environment by performing mathematical operations on the objects' vertex data. Each vertex can be defined by many different variables. For instance, a vertex is always defined by its location in a 3D environment using the x-, y-, and z- coordinates. Vertices may also be defined by colors, textures, and lighting characteristics. Vertex Shaders don't actually change the type of data; they simply change the values of the data, so that a vertex emerges with a different color, different textures, or a different position in space.
Masked Musketeer
2008-05-27 15:26:37 UTC
You need a video card that supports Pixel shaders.



I suggest you get an Nvidia Gefore or a Ati Radeon. Their prices range from $80-200. If you want to play high end games with decent quality settings you should aim to get a video card that has at least 128+ Vram.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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