Question:
what is usb?
2007-07-20 02:37:38 UTC
what is usb?
Twelve answers:
ewan_jrj777
2007-07-20 02:40:25 UTC
Universal Serial Bus (USB*) is a connectivity specification developed by Intel and other technology industry leaders. USB provides ease of use, expandability, and speed for the end user.



USB is arguably the most successful interconnect in computing history. Originally released in 1995 at 12 Mbps, USB today operates at 480 Mbps and can be found in over 2 billion PC, CE, and mobile devices. In addition to high performance and ubiquity, USB enjoys strong consumer brand recognition and a reputation for ease-of-use.



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teef_au
2007-07-20 09:41:14 UTC
Universal serial bus - a small rectangular plug that allows devices to communicate with a computer. They can be plugged and unplugged whilst the computer is running. Devices such as cameras, printers, scanners, flash drives etc often use USB to connect.
Anil
2007-07-20 09:47:46 UTC
USB stands for universal serial bus. It is a port which coming with computer after 1997. This is also called jack , in this jack you can attach pen drive, i pod, mp3, mobile data cables and any storage device with more than 3 Mb storage capacity.
nina G
2007-07-20 09:42:46 UTC
Universal Serial Bus (USB) is a serial bus standard to interface devices. It was designed for computers such as PCs and the Apple Macintosh, but its popularity has prompted it to also become commonplace on video game consoles, PDAs, portable dvd and media players, cellphones; and even devices such as televisions, home stereo equipment (e.g., mp3 players), car stereos and portable memory devices.
hoosick
2007-07-20 09:39:10 UTC
Universal Serial Bus
2007-07-20 09:40:56 UTC
Its a special socket on your pc or other device where u can plug in a usb cord from another device[ camera ,mobile phone ,mp3 player]
Life=more than just living :)
2007-07-20 09:40:47 UTC
It stands for Universal Serial Bus. It is a way a computer can link 2 other devices. It is very popular for cameras, flash memory...
bambamitsdead
2007-07-20 09:41:40 UTC
A 4-wire serial bus system... that can supply power down one wire (max of 500mW), earth down another wire, signal down the other two.



Designed for plug-n-play and to allow add-on devices for computers to be easily connected.
john need account
2007-07-20 09:40:03 UTC
Something where you pluck it into your computer(USB port)
joel ibarreta
2007-07-20 09:40:41 UTC
right answer.. universal serial bus..
2007-07-20 09:40:35 UTC
cable wire
nuwa
2007-07-20 09:56:35 UTC
Universal Serial Bus (USB) is a serial bus standard to interface devices. A major component in the legacy-free PC, USB was designed to allow peripherals to be connected using a single standardised interface socket, to improve plug-and-play capabilities by allowing devices to be connected and disconnected without rebooting the computer (hot swapping). Other convenient features include powering low-consumption devices without the need for an external power supply and allowing some devices to be used without requiring individual device drivers to be installed.



USB is intended to help retire all legacy serial and parallel ports. USB can connect computer peripherals such as mouse devices, keyboards, PDAs, gamepads and joysticks, scanners, digital cameras and printers. For many of those devices USB has become the standard connection method. USB is also used extensively to connect non-networked printers; USB simplifies connecting several printers to one computer. USB was originally designed for personal computers, but it has become commonplace on other devices such as PDAs and video game consoles. In 2004, there were about 1 billion USB devices in the world.[1]



The design of USB is standardized by the USB Implementers Forum (USB-IF), an industry standards body incorporating leading companies from the computer and electronics industries. Notable members have included Apple Inc., Hewlett-Packard, NEC, Microsoft, Intel, and Agere.





[edit] Overview



A conventional USB hubAn USB system has an asymmetric design, consisting of a host controller and multiple daisy-chained peripheral devices. Additional USB hubs may be included in the chain, allowing branching into a tree structure, subject to a limit of 5 levels of branching per controller. No more than 127 devices, including the bus devices, may be connected to a single host controller. Modern computers often have several host controllers, allowing a very large number of USB devices to be connected. USB cables do not need to be terminated.



So-called "sharing hubs" also exist; allowing multiple computers to access the same peripheral device(s), either switching access between PCs automatically or manually. They are popular in small-office environments. In network terms they converge rather than diverge branches.



In USB terminology, individual devices are referred to as functions, because each individual physical device may actually host several functions, such as a webcam with a built-in microphone. Functions are linked in series through hubs. The hubs are special-purpose devices that are not considered functions. There always exists one hub known as the root hub, which is attached directly to the host controller.





USB endpoints actually reside on the connected device: the channels to the host are referred to as pipesFunctions and hubs have associated pipes (logical channels). Pipes are connections from the host controller to a logical entity on the device named an endpoint. The term endpoint is also occasionally used to refer to the entire pipe. A function can have up to 32 active pipes, 16 into the host controller and 16 out of the controller. Each endpoint can transfer data in one direction only, either into or out of the device/function, so each pipe is uni-directional.



When a device is first connected, the host enumerates and recognizes it, and loads the device driver it needs. When a function or hub is attached to the host controller through any hub on the bus, it is given a unique 7 bit address on the bus by the host controller. The host controller then polls the bus for traffic, usually in a round-robin fashion, so no function can transfer any data on the bus without explicit request from the host controller.





[edit] Host controllers

The computer hardware that contains the host controller and the root hub has an interface geared toward the programmer which is called Host Controller Device (HCD) and is defined by the hardware implementer.



In the version 1.x age, there were two competing HCD implementations, Open Host Controller Interface (OHCI) and Universal Host Controller Interface (UHCI). OHCI was developed by Compaq, Microsoft and National Semiconductor; UHCI was by Intel.



VIA Technologies licensed the UHCI standard from Intel; all other chipset implementers use OHCI. UHCI is more software-driven, making UHCI slightly more processor-intensive than OHCI but cheaper to implement. The dueling implementations forced operating system vendors and hardware vendors to develop and test on both implementations which increased cost.



During the design phase of USB 2.0 the USB-IF insisted on only one implementation. The USB 2.0 HCD implementation is called the Enhanced Host Controller Interface (EHCI). Only EHCI can support hi-speed transfers. Most of PCI-based EHCI controllers contain other HCD implementations called 'companion host controller' to support Full Speed and Low Speed devices. The virtual HCD on Intel and VIA EHCI controllers are UHCI. All other vendors use virtual OHCI controllers.



HCD standards are out of the USB specification's scope, and the USB specification does not specify any HCD interfaces.





[edit] Device classes

Devices that attach to the bus can be full-custom devices requiring a full-custom device driver to be used, or may belong to a device class. These classes define an expected behavior in terms of device and interface descriptors so that the same device driver may be used for any device that claims to be a member of a certain class. An operating system is supposed to implement all device classes so as to provide generic drivers for any USB device. Device classes are decided upon by the Device Working Group of the USB Implementers Forum.



Example device classes include:[3]



0x03: USB human interface device class ("HID"), keyboards, mice, etc.

0x08: USB mass storage device class used for USB flash drives, memory card readers, digital audio players etc.

0x09: USB hubs.

0x0B: Smart card readers.

0x0E: USB video device class, webcam-like devices, motion image capture devices.

0xE0: Wireless controllers, for example Bluetooth dongles.



[edit] USB mass-storage



A Flash Drive, a typical USB mass-storage deviceUSB implements connections to storage devices using a set of standards called the USB mass storage device class (referred to as MSC or UMS). This was initially intended for traditional magnetic and optical drives, but has been extended to support a wide variety of devices. USB is not intended to be a primary bus for a computer's internal storage: buses such as ATA (IDE), Serial ATA (SATA), and SCSI fulfill that role.



However, USB has one important advantage in that it is possible to install and remove devices without opening the computer case, making it useful for external drives. Today a number of manufacturers offer external portable USB hard drives, or empty enclosures for drives, that offer performance comparable to internal drives. These external drives usually contain a translating device that interfaces a drive of conventional technology (IDE, ATA, SATA, ATAPI, or even SCSI) to a USB port. Functionally, the drive appears to the user just like another internal drive. Other competing standards that allow for external connectivity are eSATA and Firewire.





[edit] Human-interface devices (HIDs)

Mice and keyboards are frequently fitted with USB connectors, but because most PC motherboards still retain PS/2 connectors for the keyboard and mouse as of 2007, they are often supplied with a small USB-to-PS/2 adaptor, allowing usage with either USB or PS/2 interface. There is no logic inside these adaptors: they make use of the fact that such HID interfaces are equipped with controllers that are capable of serving both the USB and the PS/2 protocol, and automatically detect which type of port they are plugged in to. Joysticks, keypads, tablets and other human-interface devices are also progressively migrating from MIDI, PC game port, and PS/2 connectors to USB.



Apple Macintosh computers have been using USB exclusively for all wired mice and keyboards since January 1999.





[edit] USB signaling

The USB standard uses the NRZI system to encode data.



USB signals are transmitted on a twisted pair of data cables, labelled D+ and D−. These collectively use half-duplex differential signaling to combat the effects of electromagnetic noise on longer lines. D+ and D− usually operate together; they are not separate simplex connections. Transmitted signal levels are 0.0–0.3 volts for low and 2.8–3.6 volts for high.



USB supports three data rates:



A Low Speed rate of 1.5 Mbit/s (192 KB/s) that is mostly used for Human Interface Devices (HID) such as keyboards, mice, and joysticks.

A Full Speed rate of 12 Mbit/s (1.5 MB/s). Full Speed was the fastest rate before the USB 2.0 specification and many devices fall back to Full Speed. Full Speed devices divide the USB bandwidth between them in a first-come first-served basis and it is not uncommon to run out of bandwidth with several isochronous devices. All USB Hubs support Full Speed.

A Hi-Speed rate of 480 Mbit/s (60 MB/s).

Though Hi-Speed devices are commonly referred to as "USB 2.0" and advertised as "up to 480 Mbit/s", not all USB 2.0 devices are Hi-Speed. The actual throughput currently (2006) attained with real devices is about half of the full theoretical (60 MB/s) data throughput rate.[4] Most hi-speed USB devices typically operate at much slower speeds, often about 3 MB/s overall, sometimes up to 10-20 MB/s. The USB-IF certifies devices and provides licenses to use special marketing logos for either "Basic-Speed" (low and full) or Hi-Speed after passing a compliancy test and paying a licensing fee. All devices are tested according to the latest spec, so recently-compliant Low Speed devices are also 2.0.





[edit] USB connector properties



Series "A" plug and receptacle.The connectors which the USB committee specified were designed to support a number of USB's underlying goals, and to reflect lessons learned from the varied menagerie of connectors then in service.



The connectors are particularly cheap to manufacture.



[edit] Useability

It is difficult to incorrectly attach a USB connector. Connectors cannot be plugged-in upside down, and it is clear from the appearance and kinesthetic sensation of making a connection when the plug and socket are correctly mated. However, it is not obvious at a glance to the inexperienced user (or to a user without sight of the installation) which way round a connector goes, so it is often necessary to try both ways.

Only a moderate insertion/removal force is needed (and specified). USB cables and small USB devices are held in place by the gripping force from the receptacle (without the need for the screws, clips, or thumbturns other connectors require). The force needed to make or break a connection is modest, allowing connections to be made in awkward circumstances or by those with motor disabilities.

The connectors enforce the directed topology of a USB network. USB does not support cyclical networks, so the connectors from incompatible USB devices are themselves incompatible. Unlike other communications systems (e.g. RJ-45 cabling) gender-changers are almost never used, making it difficult to create a cyclic USB network.



USB extension cord

[edit] Safety

The connectors are designed to be robust. Many previous connector designs were fragile, with pins or other delicate components prone to bending or breaking, even with the application of only very modest force. The electrical contacts in a USB connector are protected by an adjacent plastic tongue, and the entire connecting assembly is further protected by an enclosing metal sheath. As a result USB connectors can safely be handled, inserted, and removed, even by a small child. The encasing sheath and the tough moulded plug body mean that a connector can be dropped, stepped upon, even crushed or struck, all without damage; a considerable degree of force is needed to significantly damage a USB connector.

The connector construction always ensures that the external sheath on the plug contacts with its counterpart in the receptacle before the four connectors within are connected. This sheath is typically connected to the system ground, allowing otherwise damaging static charges to be safely discharged by this route (rather than via delicate electronic components). This means of enclosure also means that there is a (moderate) degree of protection from electromagnetic interference afforded to the USB signal while it travels through the mated connector pair (this is the only location when the otherwise twisted data pair must travel a distance in parallel). In addition, the power and common connections are made after the system ground but before the data connections. This type of staged make-break timing allows for safe hot-swapping and has long been common practice in the design of connectors in the aerospace industry.



[edit] Compatibility

The USB standard specifies relatively low tolerances for compliant USB connectors, intending to minimize incompatibilities in connectors produced by different vendors (a goal that has been very successfully achieved). Unlike most other connector standards, the USB spec also defines limits to the size of a connecting device in the area around its plug. This was done to avoid circumstances where a device complies with the connector specification but its large size blocks adjacent ports. Compliant devices must either fit within the size restrictions or support a compliant extension cable which does.

Two-way communication is also possible. In general, cables have only plugs, and hosts and devices have only receptacles - hosts having type-A receptacles and devices type-B. Type-A plugs only mate with type-A receptacles, and type-B with type-B. However, an extension to USB called USB On-The-Go allows a single port to act as either a host or a device - chosen by which end of the cable plugs into the socket on the unit. Even after the cable is hooked up and the units are talking, the two units may "swap" ends under program control. This facility targets units such as PDAs where the USB link might connect to a PC's host port as a device in one instance, yet connect as a host itself to a keyboard and mouse device in another instance.



[edit] Types of USB connectors



USB (Type A and B) Connectors

Different types of USB plugs: from left to right, micro USB, mini USB, B-type, A-type mother, A-type. The coin in front is a one ruble coin for comparison.There are several types of USB connectors, and some have been added as the specification has progressed. The original USB specification detailed Standard-A and Standard-B plugs and receptacles. The first engineering change noticed to the USB 2.0 specification added Mini-B plugs and receptacles.



Micro-USB is a further connector, that was announced by the USB Implementers Forum (USB-IF) on January 4, 2007.[5] It is intended to replace the Mini-USB plugs used in many new smartphones and PDAs. This Micro-USB plug is rated for 10,000 connect-disconnect cycles. It is about half the height of the mini-USB connector, but features a similar width. In the Universal Serial Bus Micro-USB Cables and Connectors Specification, details have been laid down for Micro-A plugs, Micro-AB receptacles, and Micro-B plugs and receptacles, along with a Standard-A receptacle to Micro-A plug adapter.



The Mini-B, Micro-A, Micro-B, and Micro-AB connectors are used for smaller devices such as PDAs, mobile phones or digital cameras. The Standard-A plug is approximately 4 by 12 mm, the Standard-B approximately 7 by 8 mm, and the Micro-A and Micro-B plugs approximately 2 by 7 mm.





[edit] Proprietary connectors and formats

Microsoft's original Xbox game console uses standard USB 1.1 signaling in its controllers, but features a proprietary connector rather than the standard USB connector. With the introduction of the newer Xbox 360 model, Microsoft switched to the standard USB connector. Similarly, IBM UltraPort uses standard USB signaling, but via a proprietary connection format. American Power Conversion uses USB signaling and HID device class on its uninterruptible power supplies, but makes it impossible to find or even make third-party replacement cables by using 10P10C connectors.





[edit] Cables

The maximum length of a USB cable is 5 meters; greater lengths require hubs[6] or active extension cables - active repeaters. USB connections can be extended to 50 m over CAT5 or up to 10 km over fiber by using special USB extender products developed by various manufacturers.





[edit] Power



Mac OS X dialog displayed when a USB device requires more current than the port can supplyThe USB specification provides a 5 V (volts) supply on a single wire from which connected USB devices may draw power. The specification provides for no more than 5.25 V and no less than 4.35 V between the +ve and -ve bus power lines. Initially, a device is only allowed to draw 100 mA. It may request more current from the upstream device in units of 100 mA up to a maximum of 500 mA.



If a bus-powered hub is used, the devices downstream may only use a total of four units — 400 mA — of current. This limits compliant bus-powered hubs to 4 ports, among other things. The host operating system typically keeps track of the power requirements of the USB network and may warn the computer's operator when a given segment requires more power than is available.



On-The-Go and Battery Charging Specification both add new powering modes to the USB specification.



Some USB devices draw more power than is permitted by the specification for a single port. This is a common requirement of external hard and optical disc drives and other devices with motors or lamps. Such devices can be used with an external power supply of adequate rating; some external hubs may, in practice, supply sufficient power. For portable devices where external power is not available, but not more than 1 A is required at 5 V, devices may have connectors to allow the use of two USB cables, doubling available power but reducing the number of USB ports available to other devices.



A number of devices use the 5 V power supply without participating in a proper USB network. These are usually referred to as USB decorations. The typical example is a USB-powered reading light; fans, mug heaters, battery chargers (particularly for mobile telephones) and even miniature vacuum cleaners are also available. In most cases, these items contain no digitally based circuitry, and thus are not proper USB devices at all. This can cause problems with some computers — the USB specification requires that devices connect in a low-power mode (100 mA maximum) and state how much current they need, before switching, with the host's permission, into high-power mode. An additional concern is that in addition to limiting the total average power used by the device, the USB specification limits the inrush current (to charge decoupling and bulk capacitors) when the device is first connected; otherwise, connecting a device could cause glitches in the host's internal power.



There are also devices at the host end that do not support negotiation, such as battery packs that can power USB powered devices; some provide power, while others pass through the data lines to a host PC. USB Power adapters convert utility power and/or power from a car's electrical system to run attached devices. Some of these devices can supply up to 1A of power. Without negotiation, the powered USB device is unable to inquire if it is allowed to draw 100 mA, 500 mA, or 1 A.



As of June 14, 2007, all new mobile phones applying for license in China are required to adopt the USB port as a power port. [7]





[edit] PlusPower

The USB PlusPower specification[8] was developed to address the market for devices with power needs that exceed the limits imposed by the USB standard. The PlusPower standard was designed as "an addendum to the USB standard" with the explicit goal of compatibility with regular USB devices. The PlusPower standard currently allows for the following power configurations:



+5 volts DC at up to 6 amps per connector (up to 30 watts)

+12 volts DC at up to 6 amps per connector (up to 72 watts)

+24 volts DC at up to 6 amps per connector (up to 144 watts)



[edit] Powered USB

Powered USB uses standard USB signaling with the addition of extra power lines for point-of-sale terminals. It uses 4 additional pins to supply up to 6A at either 5V, 12V, or 24V (depending on keying) to peripheral devices. The wires and contacts on the USB portion have been upgraded to support higher amperage on the 5V line, as well. This is commonly used in Point of Sale applications and provides enough power to operate stationary barcode scanners, printers, pin pads, signature capture devices, etc. This standard was developed by IBM, NCR, and FCI/Berg. It is essentially two connectors stacked such that the bottom connector accepts a standard USB plug and the top connector takes a power connector.





[edit] USB compared to FireWire

USB was originally seen as a complement to FireWire (IEEE 1394), which was designed as a high-speed serial bus which could efficiently interconnect peripherals such as hard disks, audio interfaces, and video equipment. USB originally operated at a far lower data rate and used much simpler hardware, and was suitable for small peripherals such as keyboards and mice.



The most significant technical differences between FireWire and USB include the following:



USB networks use a tiered-star topology, while FireWire networks use a repeater-based topology.

USB uses a "speak-when-spoken-to" protocol; peripherals cannot communicate with the host unless the host specifically requests communication. A FireWire device can communicate with any other node at any time, subject to network conditions.

A USB network relies on a single host at the top of the tree to control the network. In a FireWire network, any capable node can control the network.

These and other differences reflect the differing design goals of the two buses: USB was designed for simplicity and low cost, while FireWire was designed for high performance, particularly in time-sensitive applications such as audio and video.





[edit] USB 2.0 Hi-Speed versus FireWire 400

The neutrality of this section is disputed.

Please see the discussion on the talk page.



The signaling rate of USB 2.0 Hi-Speed mode is 480 Mb/s, while the signaling rate of FireWire 400 (IEEE 1394a, the slower, yet more common variant of FireWire as of 2007) is 393.216 Mb/s [9].[10] In practice, other design factors can dwarf a relatively small difference in signaling rate. USB requires more host processing power than FireWire due to the need for the host to provide the arbitration and scheduling of transactions. The peer-to-peer nature of FireWire requires devices to arbitrate, which means a FireWire bus must wait until a given signal has propagated to all devices on the bus. The more devices on the bus, the lower is its peak performance. Conversely, for USB the maximum timing model is fixed and is limited only by the host-device branch (not the entire network). Furthermore, the host-centric nature of USB allows the host to allocate more bandwidth to high priority devices instead of forcing them to compete for bandwidth as in FireWire.[11] USB transfer rates are theoretically higher than FireWire due to the need for FireWire devices to arbitrate for bus access. A single FireWire device may achieve a transfer rate for FireWire 400 as high as 41 MB/s, while for USB 2.0 the rate can theoretically be 48 MB/s (for a single device).



In practice, FireWire 400 is generally faster than USB 2.0 Hi-Speed mode[12].



USB 2.0 Hi-Speed reached a performance level sufficient for consumer equipment while retaining compatibility with older devices. An example of how the popularity of USB displaced FireWire in a commercial device is the Apple iPod. It was originally released with a FireWire connector, which was eventually modified to allow for both USB and FireWire connections when the product was released for Windows. 3rd generation iPods used USB and Firewire for data transfer and only allows a FireWire connection to charge the battery from the main adapter. The iPod does charge via both cables when connected to the host computer. With the 4th generation and newer, iPods use USB for data transfer and both USB and Firewire for charging. The Firewire controller chip set has been removed in favour of reduced costs. The iPod Video, Nano and shuffle only support USB.[13]



Today, USB Hi-Speed is used in many consumer products. FireWire, however, retains its popularity in areas such as video and audio production.



FireWire 800 (Apple's name for the 9-pin "S800 bilingual" version of the IEEE 1394b standard) was introduced commercially by Apple in 2003. This newer 1394 specification and corresponding products allow a transfer rate of 786.432 Mbit/s.[14]


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